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Listening Quiz: Thiết Kế Đường Cong Độ Khó Cho Game Puzzle – Medium Level
Th3 4, 2025
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bởi
Anna Phạm
trong
Tiếng Anh dành cho Nhà phát triển trò chơi (English for Game Developer)
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1.
What are Emma and Kevin mainly discussing?
How to advertise the game to new players
How to design the game’s difficulty curve
How to choose the game’s final ending
How to create more levels for the game
Explanation:
They talk about starting the game easy, increasing difficulty slowly, introducing puzzle types one at a time, giving hints, and using adaptive difficulty. All of this is about designing the game’s difficulty curve.
2.
According to Kevin, what should be introduced one at a time?
New puzzle types
Player hints
Game advertisements
Final boss challenges
Explanation:
Kevin says, “We should introduce new puzzle types one at a time.”
3.
Why does Emma think the game should start easy?
To reduce the number of hints
To make the puzzles more confusing
To finish the game more quickly
To attract new players
Explanation:
Emma says, “The game should start easy to attract new players.”
4.
What can be inferred about the kind of players Emma and Kevin want to keep interested?
Players who do not want any puzzles at all
Players who prefer sudden, extreme difficulty
Players who only enjoy very short games
Players who learn best with gradual changes
Explanation:
They want the game to begin easy, get harder slowly, add challenges gradually, and provide hints early on. This suggests they want players to be able to learn with gradual changes.
5.
What does Emma say adaptive difficulty can do?
Replace new puzzle types
Make the puzzles easier to solve immediately
Keep players interested
Remove the need for hints
Explanation:
Emma says, “Yes, adaptive difficulty can keep players interested.”
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