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Listening Quiz: Xem Xét Thiết Kế API Multiplayer – Advanced Level
Th6 25, 2024
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bởi
Anna Phạm
trong
Tiếng Anh dành cho Nhà phát triển trò chơi (English for Game Developer)
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1.
What are Paul and Linda mainly discussing?
The rules for a new board game tournament
A plan for player training sessions
How to fix a broken WebSocket connection
The design and features of a multiplayer game API
Explanation:
They discuss the API’s endpoints, authentication, real-time updates, player limits, synchronization, error handling, and deployment.
2.
How many players can each game support at most?
10 players
8 players
6 players
5 players
Explanation:
Paul says, “each game supports up to 8 players.”
3.
How does the server handle game state synchronization?
It updates the state only when a player joins
It stores all data until the game ends
It sends state updates every second
It sends updates only after a disconnect
Explanation:
Paul explains that the server sends state updates every second.
4.
What can be inferred about a player who disconnects and returns within five minutes?
Their account is permanently deleted
They can only watch the game, not play
They must create a new game first
They can rejoin using their token
Explanation:
Paul says the server keeps their state for 5 minutes and that players can reconnect using their token during that period.
5.
What will Paul do next?
Stop using WebSocket connections
Start writing the game rules
Deploy the API tomorrow morning
Ask Linda to redesign the endpoints
Explanation:
Paul says, “I will deploy the API tomorrow morning,” which is the next stated action.
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